Design For Kids

Design For Kids

Debra Levin Gelman

Language: English

Pages: 249

ISBN: 1933820306

Format: PDF / Kindle (mobi) / ePub


Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.

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.net [UK] (May 2015)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Kids 6–8: The Big Kids 87 Who Are They? Outside Influences Leveling Up Explain, Explain, and Explain Again Saving, Storing, Sharing, and Collecting Playing by the Rules We Need Some Stinkin’ Badges Stranger Danger Chapter Checklist Linnette Attai 88 88 88 91 93 98 101 103 107 110 Contents ix CHAP TER 7 Kids 8–10: The “Cool” Factor 115 Who Are They? Getting Away with It Provide Instructions After Failure Up the Complexity Ads Aren’t Content “Poopyhead” Is a Perfectly

comfortable. However, these younger kids like to break the rules and test limits, and digital environments are the perfect places to do this. Zoopz.com has a great mosaic-maker tool, which lets kids enhance existing mosaic designs or create their own from scratch (see Figures 5.7 and 5.8). 80 Chapter 5 FIGURE 5.7 An existing mosaic design from Zoopz.com, which lets kids experiment and test limits. FIGURE 5.8 Zoopz.com mosaic-creator enables kids to create their own cool designs. Kids

meaningless Kids 6–8: The Big Kids 101 rewards for common behaviors, and unimportant milestones to share via social networks. When it comes to designing for kids, however, the concept of gamification is very powerful. It’s digital proof of all the cool stuff they do online. Fortunately, it’s easy to do this well. First, identify the key behaviors you want to reward within the experience you’re designing, and then identify a simple way for kids to accumulate stuff for doing them. When I was

PI has been amended. Instead of just textual data like name, address, and phone number, it now includes geolocation, as well as photos, videos, and audio files that contain the child’s image or voice. If you’re collecting usergenerated content in the form of photos, videos, or audio, you now have to get parental consent. We’re waiting to hear what the rules will be about the media that kids have already uploaded prior to these changes taking effect. We are not sure if this will be grandfathered

of complexity they wanted to include was impressive. One 9-year-old (whose dad, it must be noted, is a brilliant software engineer) sketched an idea for a game that was a combination of Angry Birds and Plants vs. Zombies. It was basically impossible to play, given his explanation, and the kids were more excited about this than any of the other ideas presented. This doesn’t mean that, as designers, we should create games and apps that exist only to be difficult. Rather, for our 8–10s, we should

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